Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.5f1
Issue ID
806929
Regression
Yes
[GoogleVR]UI juddering when being used with GoogleVR and attached to moving camera as child
Reproduction steps:
1) Open "806929_ReproProj.zip" project
2) Open "BugScene" scene and notice UI elements in Game View
3) Enter playmode and rotate camera using Alt button and moving mouse
4) Notice how UI renders while moving mouse
5) Set the GVRViewerMain's Distorsion Correction to None, notice how it works as expected
Expected result:
UI should be steady
Actual result:
UI juddering while moving mouse (rotating camera)
Note:
Issue does not persist on device.
Regression from:
Flicker began with 5.4.0b24
Problems with UI began with version 5.4.0b18
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment