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0
votes
Duplicate

[UNET] Player is not spawned when the scene is played a second time

Networking

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Jul 18, 2017

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Version/s: 2017.2.0b3

Steps to reproduce:1. Open user attached project (BoringProject)2. Open simplecube.unity scene3. Play the scene4. Notice that a cube... Read more

0
votes
Fixed

[Regression] Build and Run tries to create Standalone executable named "...

Build Pipeline

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Jul 18, 2017

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Version/s: 2017.2.0b3

Steps to reproduce:1. Create new project2. Press CTRL + B3. When you are asked where to build just leave file name blank and press c... Read more

0
votes
Fixed

In Playmode object with "Playable Director" jumps back to starting posit...

Timeline

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Jul 18, 2017

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Version/s: 2017.2.0b3

To reproduce:1. Open attached project "TimelineKilling.zip".2. Open "Test" scene.3. Open Timeline window. (Happens only if Timeline ... Read more

0
votes
Not Reproducible

[Timeline] Game and Scene windows are not refreshed when undoing "Clip R...

Timeline

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Jul 18, 2017

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Version/s: 2017.2.0b3

To reproduce:1. Open attached project "TimelineKilling.zip".2. Open "Test" scene.3. Open Game window and Timeline window.4. Select "... Read more

0
votes
Fixed

Animation name in Timeline window becomes blurry when zooming in Timelin...

Timeline

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Jul 18, 2017

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Version/s: 2017.2.0b3

To reproduce:1. Open attached project "TimelineKilling.zip".2. In Project window find "CubeTimeline" and open it in Timeline window.... Read more

0
votes
Duplicate

Objects activated during run time are not rendered

UI

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Jul 18, 2017

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Version/s: 2017.2.0b3

How to reproduce:1. Open the attached project2. Open the "example" scene3. Enter Play mode4. Press the "Is Showing" checkbox, the ob... Read more

2
votes
Won't Fix

Every texture becomes fixed size after build when Load Behavior on SBSar...

Graphics - General

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Jul 18, 2017

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Version/s: 5.6.1p1

To reproduce: 1. Download and open attached "sbsarBakeBug.zip" project.2. Expand "model_sbsar" asset to view all the textures.3. Not... Read more

0
votes
Fixed

Cloth/SkinnedMeshRenderer - Failed asserts due to bad AABB data

Physics

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Jul 18, 2017

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Version/s: 5.6.2p4

Bad AABB Data is causing a tonne of asserts. updated repro: Editor assserts when the cloth component penetration is set to zero Step... Read more

0
votes
Duplicate

Android: shaders with #pragma target 4.6 don't run on devices that are ...

Android

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Jul 18, 2017

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Version/s:

According to https://docs.unity3d.com/Manual/SL-ShaderCompileTargets.html, #pragma target 4.6 is supported by ES3.1+AEP devices. On ... Read more

5
votes
Fixed

[WWW][UnityWebRequest] InvalidOperationException when User-Agent header ...

Networking

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Jul 18, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Open project2. Enter play mode3. Observe the console Result:InvalidOperationException: Header value contains i... Read more

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