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[SinglePassStereo] SPS + deferred + spotlights = no lighting
1) Download project and setup Vive 2) Enter Play mode 3) Observe the spotlight does not cast light or shadow onto the cube. Additio... Read more
Unity does not include UnityEditor.iOS.Xcode in project file
How to reproduce: 1. Open a new project 2. Create a script and place it in a folder named 'Editor'. 3. Add "using UnityEditor.iOS.X... Read more
[Particle System] invalid gravity modifier results in console spam
1) Open attached project 2) Click on particle system in the hierarchy 3) Observe the particle system simulate nicely 4) Now set th... Read more
[UI] Ambient lighting doesn't affect colored UI Text
Steps to reproduce: 1) Open the attached project (TextLighting.zip). 2) Open the scene 'Example.unity'. 3) Enter playmode. - Notice... Read more
[AspectRatioFitter] Scene is marked dirty although no changes were made
Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Press Ctrl+n to create new scene 4. Note that Unity promp... Read more
Exceptions in OnPostProcessBuild scripts do not fail the build
Steps to reproduce: 1. Open the attached project 2. Build the only scene in it Expected behaviour: The build should fail as there ... Read more
[Build][FrameDebugger] Game view is misplaced if frame debugging and mai...
Preparing machine: 1. Open screen resolution settings 2. Set multidisplay setup so that [2][1] where [1] is main display and is on t... Read more
Black terrain patches in standalone builds
Steps to reproduce: 1.Open attached project "case_793553 repro" 2."Build and run" this scene 3.Notice black terrain patches in the c... Read more
[Android] GPU Skinning drops performance severely when using Skinned Mes...
To reproduce: 1) Open attached project and scene in it 2) Make sure GPU Skinning in Player Settings is enabled 3) Build and run on A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset