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Light Sources that are contained by disabled GameObject are not shown in...
1. Open the attached Users project and "Light scene" scene2. Go to Window --> Lighting --> Light Explorer3. Observe the Lights... Read more
[Android] For checking and loading .obb file on device is necessary to r...
Reproduction steps:1. Open the attached project;2. Check if "Split Application Binary" in Player Settings is checked;3. Build the pr... Read more
TrailRenderer doesn't function when object position is changed instantly
Steps to reproduce:1. Open "TestStartOrder.zip" attached project2. Enter play mode3. Observe trail sometimes working, sometimes not ... Read more
[OSX] Unity crashes in GUIView::CreateRenderView() when upgrading project
How to reproduce:1. Open the attached "unity3" project Expected result: Project is openedActual result: Crash occurs Regression intr... Read more
Using the Timeout attribute on a UnityTest coroutine freezes Unity if th...
To reproduce:1. Open the attached project2. Open the Test Runner from the Window menu3. Go to "PlayMode" tab4. Run the test named Wi... Read more
[UNet] Buttons are not clickable when using world space canvas with UNet
To reproduce:1. Open project attached by the user2. Build and run it for desktop3. Open "loading" scene from Assets->Scenes in Ed... Read more
WWW.url truncates redirected URL if it should have contained spaces
To reproduce:1. Open project attached by QA2. Open "a" scene if not opened3. Hit play4. Notice console's output and that redirected ... Read more
Crash on 'drawOffMeshLinks(duDebugDraw*, NavMesh const&)' when running a...
Steps to reproduce:1. Open user attached pro2. Open LAYOUT scene3. Click play4. Notice the extended loading time5. If the scene does... Read more
Copied library folder inside of assets folder, tried opening that projec...
To reproduce: 1. Create new project.2. Copy its library to assets folder3. Open that project. crash on Object::GetInstanceID Reprodu... Read more
ImageConversion.LoadImage should load PNGs without alpha channel as RGB2...
Expected: loading a non-transparent PNG with ImageConversion.LoadImage results in an RGB24 texture, just like JPG.Actual: loading a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size