Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.6.2f1
Issue ID
927008
Regression
Yes
Camera stops rendering when the pixel rect is changed
The issue seems to caused by having a second camera with specific settings in the scene
To reproduce:
1. Open the project, attached by the user (UnityProject.zip)
2. Open the "Default" scene
3. Build and run for WebGL
4. When the game is run, press Change Rect button
Expected: changing pixel rect of the camera at runtime doesn't stop it from rendering the scene
Actual: the cube stops spinning in the scene when camera's pixel rect is changed at runtime
Reproduced in 5.6.0a1, 5.6.2f1, 2017.1.0f2, 2017.2.0b2
Did not reproduce in 5.5.4f1
Regression introduced in 5.6.0a1
Fixed in 2017.1.0p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails with the "IL2CPP error C2039: __entity is not a member of BlobBuilder" error when building a specific project
- Object reflection missing on a Planar Reflection Probe when rotating the camera to certain angles with the Realtime Raytracing quality setting enabled
- HDRP water exclusion shader doesn't work with BRG
- Crash on GraphicsStateCollection::KeywordsFromShaderAndKeywordNames when calling GraphicsStateCollection.GetVariants()
- Editor crash when saving Currently Tracked Variants to Asset
Add comment