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"Build" vs "Build and Run" has different outcomes
Repro steps: 1. Open "ReproProject" project2. Build for Windows Standalone through the build settings3. See that the project finishe... Read more
VideoPlayer.url does not recognize null value
To reproduce:1. Open attached project2. Press play3. Observe Console window Expected: 'URL NULL" and "string NULL" printed out to co... Read more
VideoPlayer with incorrect URL - Can't play movie[] multiple errors
To reproduce:1. Open projects attached, scene scene2. Press play - no errors3. In Hierarchy window, select Video Player4. In Inspect... Read more
[Editor] [Android] VideoPlayer fails to play a VP8 video with alpha abov...
Steps to reproduce: 1) Download attached project and open in Unity2) Open 'Test' Scene3) Make sure platform is set to Android in Bui... Read more
[WSA] UWP apps fail to launch because of a unresolved external symbol st...
Steps to reproduce:1. Open the attached project( Game.zip)2. Switch platform to Windows Store3. Set up Analytics and In-App Purchase... Read more
"Strip engine code" includes unused engine code
Reproduction steps:1. Open the attached project.2. Make sure IL2CPP is selected and Strip engine code checkbox is selected in the Pl... Read more
Component script names may become unreadable in Add Component window if ...
Steps to reproduce:1. Open a new project2. Create a script with an abnormally long name3. Select an object and select Add Component ... Read more
Higher than 0 Step Offset causes Character Controller to suddenly shift ...
To reproduce:1. Open the attached project2. Play the "Bug" scene3. Move the Character Controller to the side of the thin platform or... Read more
[DirectX9] Mesh with forward-pass shader is being rendered wrongly, whil...
To reproduce:1. Open project attached by the user2. Open "scene1" if not opened3. Set camera's rendering path to deferred Expected: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size