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There's no way to query currently selected keyboard on iOS
See here: http://forum.unity3d.com/threads/touchscreenkeyboard-in-ios-not-properly-handling-japanese-keyboard-entry-romaji-hiragana.... Read more
Raycasting to and from a Character Controller doesn't hit intended target
Steps to reproduce:1. Open my attached project inside "case_806527 Raycastproblem" file.2. Select "Test Broken - Camera too high" sc... Read more
Undoing hierarchy leads to m_TransformData.hierarchy == NULL assert foll...
Steps to reproduce: 1. Create new project2. Add empty GO3. Add Child GO to previously created GO4. Add child to GO created in step 3... Read more
[LightProbes]When spot light and area light are enabled some light probe...
To reproduce:1. Open example project "test.unity"2. Notice that some light probes are broken Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p... Read more
[UI] Canvas transform not being updated after changes in Canvas Scale vi...
To reproduce:1. Open attached project2. Open the editor window under "Canvas Bug/Open Window"3. Assign the canvas and hit the resize... Read more
Application crashes when using Input.Location.Start() on Android 5.0 or ...
Reproduction steps:1. Open the attached project2. On Android devices turn on location3. Build and run the project on Android device4... Read more
SetInts doesn't work properly with ComputeShader
To reproduce:1. Open attached project2. Play DefaultScene3. Observe log in console In the DefaultScene an object TestCopy contains a... Read more
Only 1/4 of compute buffer created with the flag ComputeBufferType.Indir...
To reproduce:1. Open attached project2. Play the scene "TestScene"3. See the log, the buffer created with the IndirectArguments type... Read more
Graphical artifacts in the Render Texture scene
Steps to reproduce : - import the UI sample scenes- play the Render Texture scene an notice the graphical artifacts Note :Also repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject