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[URP] Global Volume Bloom Post-Processing flickers when object moves in ...
How to reproduce:1. Open the attached project ("BloomArtifactsBug.rar")2. In the Scene View move around the "Main Camera"3. Notice B... Read more
Tests no longer run after upgrade to 2021.1.0b3. They produce NativeArra...
The tests in this project pass in full using Unity 2020.2.3f1. If the project is opened with 2021.1.0b3 all the tests fail and spew ... Read more
The Prefab apply/revert menu can't be opened by right-clicking on the St...
How to reproduce:1. Open the attached '1308717.zip' project2. Open 'SampleScene'3. In the Hierarchy select the 'Main Camera'4. In th... Read more
[URP] [2D] Pixel Perfect camera (experimental) jittery movement increasi...
Reproduction steps:1. Open attached project "PixelPerfectCameraBug"2. Open Assets\Scenes\SampleScene Scene3. Press Play Expected res... Read more
Button's clickable area is offset when Canvas' render Camera is an Overl...
How to reproduce:1. Open the user's attached "InputTest" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. In the Game ... Read more
Heavy ghosting in the editor scene window when using 2D Render Data and URP
When moving/panning in the scene view there is heavy ghosting from the 2D lights. This does not seem to affect macOS and only appear... Read more
[URP][2D] Sprites with Shader Graph materials do not receive any lightin...
How to reproduce:1. Open the user's attached "Unity_Client.zip" project2. Open the "LightLab" Scene3. Observe the Sprites in the Sce... Read more
[2D][URP] Light 2D Shadow Strength is disabled by default when upgrading...
How to reproduce:1. Open the attached "1311667_Repro" project in Unity 2020.2.3f12. Open the Scene "SampleScene" and observer the li... Read more
[XR][URP] RenderObjects RenderFeature does not render objects when Event...
Reproduction steps:1. Open the attached "render_objects_bug.zip" project2. Load the "SampleScene"3. Note that the "Drywall Panel" Ga... Read more
[iOS] Real-time shadows are not rendered on iOS 13 device
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run project on a device3) Observe: No real-time shado... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS