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[Recording] Undo doesn't work when modifying keyframes in the animation ...
How to reproduce: 1. Open any (new) project2. Create a Cube3. Open the Animation Window4. Give the Cube an empty animation5. Add any... Read more
[WebGL] [SVG] "Runtime error: float unrepresentable in integer range" is...
Reproduction steps:1. Open the user's attached project ("VectorGraphicsBugReport.zip")2. Open the repro scene ("SampleScene")3. Ente... Read more
Local keywords incorrect when a fallback shader is used
Open the attached project, build to any player. Observe the red cube.Expected: the cube should be green. Read more
[Platforms] StackOverflowException is thrown when selecting a Build Conf...
How to reproduce:1. Open user-submitted project (BuildConfigurationsException.zip)2. Select the EmptyBuildConfiguration asset3. Drag... Read more
Different result when baking on Surface component compared to baking Leg...
How to reproduce: 1. Open attached project2. Open scene 1.unity3. Open the Navigation window4. Bake the Legacy Navmesh- Note the res... Read more
Materials don't update when shader is edited
1. Open the attached project2. Open the scene 'davetest'3. Edit the shader 'myshader2' to have '"Queue"="Transparent-400"' and Save4... Read more
Physics debugger collision geometry is always at (0, 0, 0) coordinate wh...
How to reproduce:1. Open the “TerrainDebugger.zip“ project2. Open the “OutdoorsScene“3. Enable Physics Debugger in Windows > Anal... Read more
[Android] Audio stops playing after a bluetooth speaker is connected to ...
Repro steps:1. Open attached project2. Build and Run on Android3. Notice the sound playing in the app4. Connect a bluetooth speaker ... Read more
Editor tracks the incorrect state of shaders when modifying them during ...
How to reproduce:1. Open the attached project “ShaderStateBug”2. Open the “SampleScene” scene3. In the Packages/com.unity.render-pip... Read more
There are inconsistent margins between Position, Rotation and Scale prop...
How to reproduce:1. Create and open a new project2. Select the 'Main Camera' object in the Hierarchy window3. Observe the Transform ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow