Search Issue Tracker
Duplicate
Votes
8
Found in
2017.4
2018.4
2018.4.10f1
2019.3
2020.1
2020.2
Issue ID
1230185
Regression
No
[Android] Audio stops playing after a bluetooth speaker is connected to the device
Repro steps:
1. Open attached project
2. Build and Run on Android
3. Notice the sound playing in the app
4. Connect a bluetooth speaker
Actual: The sound doesn't continue playing through the speaker after it is connected to the device
Reproducible with: 2017.4.38f1, 2018.4.20f1, 2019.3.7f1, 2020.1.0b3, 2020.2.0a4
Tested and reproduced on these devices:
VLNQA00176, Xiaomi Redmi 4 (Redmi 4), Android 6.0.1, CPU: Snapdragon 430 MSM8937, GPU: Adreno (TM) 505 (the sound was cracking constantly)
VLNQA00294, Oppo Reno Z (PCDM10), Android 9, CPU: Mediatek MT6779 Helio P90, GPU: PowerVR Rogue GM9446
VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420
Didn't reproduce on these devices
VLNQA00317, Vivo V1924A (V1924A), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00128, Samsung Galaxy Note8 (SM-N950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00013, Samsung Galaxy S6 edge+ (SM-G928F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
iPhone 11 (iOS 13)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
This is a duplicate of issue #1216707