Search Issue Tracker
Fixed
Fixed in 6000.0.27f1
Votes
0
Found in
6000.0.26f1
Issue ID
UUM-87406
Regression
Yes
Physics debugger collision geometry is always at (0, 0, 0) coordinate when a Terrain GameObject is debugged
How to reproduce:
1. Open the “TerrainDebugger.zip“ project
2. Open the “OutdoorsScene“
3. Enable Physics Debugger in Windows > Analysis > Physics Debugger
4. Check the “Collision Geometry“ checkbox in the Physics Debugger overlay in the Scene view
5. Observe the Scene view
Expected result: Physics debugger collision geometry surrounds actual terrain geometry
Actual result: Physics debugger collision geometry is translated to the (0, 0, 0) coordinate
Reproducible in: 6000.0.20f1, 6000.0.26f1
Not reproducible in: 2021.3.46f1, 2022.3.53f1, 6000.0.19f1, 6000.0.28f1, 6000.1.0a5
Fixed in: 6000.0.27f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment
Note: Colliders seem to work fine on the terrain GameObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [GameActivity] UI is unresponsive when Application Entry Point is set to GameActivity
- [Linux] VR template "Tutorial Player" GameObject becomes blank after entering Play mode
- Editor window minimizes when changing the Layout while using the Windows split-screen function
- Object pools do not reset when re-entering the Play Mode with reload domain disabled
- Performance issue when using Shadow-Casting Lights with Batch Renderer Groups
Add comment