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[Shuriken] Simulating particle system in scene view stops it after certa...
Steps to reproduce: 1. Download and import attached project. (Simulation.zip)2. Open scene: main3. Click on particle system.4. Watch... Read more
Playmode tint is applied to a gradient Color editor when entering play mode
How to reproduce:1. Open the attached project "Line_Renderer_Color_Bug.zip"2. Open SampleScene3. Click Play4. Observe the Color prop... Read more
Project pane sorts files according to name but ignores extension, causin...
Steps to reproduce : - create a new folder- in the folder create one shader called "test"- create two materials called "test" and "t... Read more
[Shuriken] Nested subemitter does not emit bursts when simulating in edi...
Steps to reproduce: 1. Download and import attached project. (Nestedsubemitters.zip)2. Open scene: test23. Simulate particle system ... Read more
[Shuriken] Nested subemitter does not emit particles with low emission rate
Steps to reproduce: 1. Download and import attached project.2. Open scene: test_scene3. Press play.4. Select the most childed sub-em... Read more
Frame Rate unrestricted when minimized with RunInBackground and VSync en...
Steps to reproduce:1. Open attached project2. 'Build and run' Test scene-- Notice counter value which increases over time3. Enable '... Read more
Crash on scene close
1. Create a new project2. Import The Courtyard 1.0 from the asset store3. When prompted, Go Ahead with API update4. Open Scenes/Cour... Read more
Sprite Packer TightPackerPolicy places sprites into other sprites with a...
1. Open the attached project2. Open the Sprite Packer window3. Select 'TightPackerPolicy' and then 'Pack' Result: Some sprites are p... Read more
Masked GUI contents are visible in OS X builds with Metal
Steps to reproduce:1) Open the attached project.2) Build the project as OS X standalone.3) Open the build.- It takes some time to lo... Read more
[Linear] Wrong AlphaFromGrayScale conversion in Halo on Texture
1. Open the attached project2. Go to Edit/Project Settings/Player Settings3. Switch between Linear and Gamma color spaces Result: Wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open