Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4p6
Issue ID
803350
Regression
No
[Shuriken] Nested subemitter does not emit bursts when simulating in editor but works fine when played
Steps to reproduce:
1. Download and import attached project. (Nestedsubemitters.zip)
2. Open scene: test2
3. Simulate particle system in the editor. Inspect particle system.
4. Press play. Inspect particle system.
Expected result: No difference is visible when doing steps 3-4.
Actual result: When simulating in editor, third sub-emitter in hierarchy does not burst its particles (emmision by time does not seem to have this particular problem). When played everything works fine.
Reproduced on: 5.4.0b21, 5.3.5p1, 5.2.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment