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[Hololens] NetworkDiscovery as Client on Hololens does not receive Netwo...
Steps to reproduce:1. Open the attached project2. Open the Assets/scene.unity scene3. Switch platform to Windows Store4. Build for W... Read more
Child object's components are disabled when OnDestroy parent is set to null
Reproduction steps:1. Download project "ParentTest.zip" and open in Unity2. Enter Play mode Expected: object "Cube" rotates and all ... Read more
Collab Window - Error messages outlive their context
Errors from user actions inside the Collab Toolbar outlive their context and keep waiting for user action - they should get destroye... Read more
Changing generic animation to legacy while it is used in timeline throws...
How to reproduce:1. Open the attached project2. Open test scene and select Eskimo_23. If you open its timeline playable you can noti... Read more
PersistentManager::ReadObject crash when exiting Unity if VSCode plugin ...
To reproduce:1. Open users attached project "RaycastPlatformer.zip"2. Navigate to VSCode > Plugins > Editor3. Save the project... Read more
[MSBUG][UWP] [Xbox One] Gfx.WaitForPresent takes significantly longer wi...
Gfx.WaitForPresent takes almost twice as long when a UWP project is built for Xbox (Screenshots attached)Launching UWP build on PC d... Read more
Floating point precision affects GameObjects's vertex positions
Reproduction steps:1. Open the attached project "DistancePrecisionRepro.zip";2. Open the Sphere_500000 scene;3. Notice that the Sphe... Read more
[macOS] Fatal Error when quitting: GetManagerFromContext: pointer to obj...
This does not reproduce 100% every time. This can only be reproduced sometimes. Steps:1. Open user's attached project ("TestUnity.zi... Read more
Unity UI buttons become unresponsive after minimizing fullscreen window ...
How to reproduce:1. Open the attached project2. Change platform to Facebook and start to build;3. Open the build for debugging via F... Read more
Dynamic Batching Draw Calls always 0 in a player
Steps to reproduce:1. Open the attached project2. Open Player Settings and notice Dynamic Batching is enabled3. Press File/Build &am... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS