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Lightining scene is too bright
Steps to reproduce : - import the UI sample scenes - open the Lightning scene and notice it's too bright *Note: Regression from 5.... Read more
[Crash] Crash in ParticleSystemParticles::CopyToArrayAOS
Occasional crash when loading a scene with particle systems utilizing triggers. Repro steps: 1. Open SceneController scene from att... Read more
Compute shader stops working when changing display mode
1. Open the attached project 2. Open the available scene 3. Build & Run 4. Press Alt+Enter during play Result: Script stops using c... Read more
[iOS][GLES] Extension 'GL_EXT_frag_depth' is not supported when running ...
To Reproduce: 1. Build and run the attached project with 5.4 (tested on b21) on iOS with GLES2 on iOS. 2. Observe that these errors... Read more
[WP8.1][WP10] SystemInfo.supportsVibration return incorrect value
To reproduce: 1. Build and run attached project 2. Notice that SystemInfo.supportsVibration returns false 3. Press vibrate button 4... Read more
Break Prefab Instance should completely break a link to the original prefab
Reproduction steps: 1. Open attached project 2. Drag prefab "I am a Prefab" in to the Hierarchy 3. Duplicate it 4. Select duplicated... Read more
Custom embedded window breaks on compilation error, which occurs in the ...
How to reproduce: 1. Open the attached project 2. Open custom window in Window -> My Window 3. Doc it to Unity and make sure that it... Read more
Unity player crashes on iOS with an EXC_BAD_ACCESS error
Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) Deploy the project to a device via Xcode. 4) Open... Read more
[UNET] SyncVar member variable inside a property setter should throw a c...
Steps to reproduce: 1. open users 'UnetDocsError.zip' - check console Expected: warning in console "Note that setting a SyncVar ... Read more
Batching statistics is not collected
How to reproduce: 1. Open the attached project and the "Batching Test" scene in it. 2. Open the Profiler window. 3. Make sure that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene