Search Issue Tracker
Italic and bold fonts not displayed properly
To reproduce:1. Open the project inside "DynamicFontBug_521.zip" (the .zip is not the project folder, the project folder is one fold... Read more
Setting Selectable.colors allocates memory
Steps to reproduce: 1. Open attached project "SetColor.zip"2. Open scene "repro"3. Open "SetColorAlloc.cs" script and notice that in... Read more
Asynchronous network operations hangs twice after opening Unity editor
Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Play the scene4. In the console, notice that the test succeeds (C... Read more
Font size of 'Pivot' param of Renderer Particle System module is too large
Font size of 'Pivot' param of Renderer Particle System module is too large 1. What happenedFont size of 'Pivot' param's title in Ren... Read more
[Playable] GetCurrentAnimatorStateInfo not working
Download and import "Mecanim Example Scenes" from the AS.Copy attached PlayAnyControllerAsPlayable.cs into imported project.Open "An... Read more
[Mac-Only] Trying to set a Default Material in PhysicsManager throws errors
Go to Edit -> Project Settings -> PhysicsClick on the object selector for the Deafult Material field. The following errors sho... Read more
Changing variable's value through script doesn't update it in inspector ...
Steps to reproduce: 1. Open attached project2. Open scene "Inspectorbug"3. Open "InspectorBug.cs" and notice that it increases "valu... Read more
[IL2CPP] iOS build, Game crash when reading files larger than 30 MB
Steps to reproduce: 1) Build attached project for iOS, IL2CPP2) Press the "Test 30MB" button Read more
[NewImageEffects] Improve corners breaks SSR when using material with me...
To reproduce:1. Open attached project2. Open ssrtestr scene3. Select Main camera and enable Improve Corners on SSR script4. Notice t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open