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Fixed in 5.3.7
Votes
0
Found in
5.2.1f1
Issue ID
733920
Regression
No
Asynchronous network operations hangs twice after opening Unity editor
Steps to reproduce:
1. Open attached project
2. Open 'Test' scene
3. Play the scene
4. In the console, notice that the test succeeds (Creates server, client and connects the client to the server)
5. Stop the scene
6. If you run the scene again after that, the test will fail two times in a row (usually hangs when trying to client to server)
7. After those two failed plays, the test succeeds everytime
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JoshPeterson
Jul 07, 2016 12:08
We've tracked down the cause of this problem and corrected it. The fix should be available in the 5.3.6 release of Unity. This bug report is similar to a number of other bug reports. Here is the complete list of bugs corrected with this fix:
723177 - https://issuetracker.unity3d.com/issues/system-dot-net-dot-security-dot-sslstream-sslstream-dot-authenticateasclient-times-out-randomly
759719 - https://issuetracker.unity3d.com/issues/beginsendto-async-socket-send-doesnt-call-callback-function-on-first-editor-open
759191 - https://issuetracker.unity3d.com/issues/windows-exception-thrown-by-mono-dot-security-dot-protocol-dot-tls-dot-sslstreambase-dot-endread
733920 - https://issuetracker.unity3d.com/issues/asynchronous-network-operations-hangs-twice-after-opening-unity-editor