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Fixed in Unity 5.2.2



Found in

Issue ID




[Playable] GetCurrentAnimatorStateInfo not working




Priority: 7Not yet prioritized for a release


Severity: 2Core functionality majorly impacted

Download and import "Mecanim Example Scenes" from the AS.
Copy attached PlayAnyControllerAsPlayable.cs into imported project.
Open "Animator Controller" scene.
Add script to "U_Character_REF".
Assign "Layer" controller to script.
Click Play in the editor.

The Jump trigger (Ctrl) while running does not work.

Disable the PlayAnyControllerAsPlayable.cs script,
click Play... Jump trigger works fine.

This is because the IdleRunJump.cs does not return the proper current state at line 26... GetCurrentAnimatorStateInfo when using a controllerPlayable.

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