Search Issue Tracker
Fixed in 5.2.2
Votes
1
Found in
Issue ID
733883
Regression
Yes
[Playable] GetCurrentAnimatorStateInfo not working
Download and import "Mecanim Example Scenes" from the AS.
Copy attached PlayAnyControllerAsPlayable.cs into imported project.
Open "Animator Controller" scene.
Add script to "U_Character_REF".
Assign "Layer" controller to script.
Click Play in the editor.
The Jump trigger (Ctrl) while running does not work.
Disable the PlayAnyControllerAsPlayable.cs script,
click Play... Jump trigger works fine.
This is because the IdleRunJump.cs does not return the proper current state at line 26... GetCurrentAnimatorStateInfo when using a controllerPlayable.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
- Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
- [Quality Hackweek] A black separator appears when the left panel in the UI Builder tab is resized, and the tab is narrow
Add comment