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1
votes
Fixed

crash when prefab is instantiated after project update to new Unity version

Assets Management

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Oct 15, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open attached project.2. Open "Assets > Crash" scene.3. Play the scene. Actual result: crash.Expected resul... Read more

0
votes
Won't Fix

[D3D] Disabling Depth and Stencil causes UI Mask element to not function...

UI

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Oct 14, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Create new project2. Import the attached scene (MaskBug.zip) and open it3. Open 'Build Settings' and switch t... Read more

1
votes
Fixed

RectTranfrom values of prefab with Canvas are lost after instantiation

UI

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Oct 14, 2015

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Version/s:

How to reproduce:1. Open the attached project2. Open and play test scene (it has Test.cs script on Canvas GO which load and instanti... Read more

0
votes
Fixed

[Android/IL2CPP] Shared library on IL2CPP-built apk does not load and ca...

Android

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Oct 14, 2015

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Version/s: 5.2.1p3

To reproduce:1) Open attached project and scene in it2) Build it with IL2CPP on Android3) Run it Expected: Screen shows 5 in left up... Read more

0
votes
Fixed

[CGBatch] Writing to o.Occlusion in Custom shader has no effect

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce:1. Download and open attached project "OcclusionShader.zip"2. Open scene "OcclusionBug"3. There are two object in... Read more

1
votes
Fixed

Shader renders black using Metal on iOS device

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p4

Shader renders black using Metal on iOS device Read more

2
votes
Fixed

[Perf] GISceneManager.Update taking ~90% processor time on scene start

Global Illumination

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Oct 14, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open the project "repro.zip"2. Open the profiler, and turn on "editor profiling"3. Open the scene "_8Artois_HI... Read more

5
votes
Postponed

5.2/5.3 CPU usage is doubled when instantiating UI prefabs compared to 5...

UI

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Oct 14, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open attached project2. Open the profiler window3. Open and play the "Untitled" scene4. Click the button "Butt... Read more

1
votes
Postponed

[GLLEGACY] Low-level native plugin example doesn’t work on OS X editor

OpenGL

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Oct 14, 2015

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Version/s: 5.2.1p3

The example of a low-level native plugin, which is available on the manual page, doesn’t run properly on the OS X editor. http://doc... Read more

1
votes
Fixed

SyncListBool callback is removed when a scene changes

Networking

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1) open the project2) build and run as a host3) connect with editor as a client4) click ready on both instances ... Read more

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