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Unity launcher does not launch editor after opening older version
To reproduce:1. Open Unity 5.5.x and create new project;2. Close it;3. Open 2017.1.f1, and try to load any project. Expected result:... Read more
[macOS] Menu bar items do not respond to keyboard input
Menu bar items/entries do not respond to user's keyboard input.On Windows it works as expected.On Mac it selects a random entry.On L... Read more
Icons for Scriptable Objects are not used if icons are placed in a subfo...
How to reproduce:1. Open the attached project2. Check the Scriptable Objects icons in the Project window Actual result: The icon is ... Read more
Transform.localscale fails to be called more than once when Canvas Rende...
To reproduce:1. Open repro project2. Play scene3. Click image multiple times Expected: Each time image is pushed, it will be zoomed ... Read more
[OSX] [.NET4.6] VS fails to find System.Runtime.CompilerServices.Extensi...
To reproduce:1. Open project2. Open and run 'Extension' script in VS3. Repeat 3rd step using MonoDevelop Expected: both times script... Read more
[UWP] WWW does not find a path to a special directory in UWP build when...
Steps to reproduce:1. Open the attached project(localWWW.zip)2. Open the Assets/localWWW.unity scene3. Switch platform to Windows St... Read more
Changing monitor during runtime with UnitySelectMonitor no longer works
To reproduce: 1. Download project "Scrapper (28.09.17).zip" from attached link and open in Unity2. Click FMOD > Edit Settings and... Read more
The padding at the bottom of each component in the inspector is larger w...
How to reproduce:1. Create new project2. Create new GameObject in Hierarchy Window3. Add new any Component Actual result: The paddin... Read more
Asset Store imports assets for newer versions of Unity into older versio...
How to reproduce:1. Create a new project in Unity 2017.1.1p4 and open the Asset Store window2. Search for Standard Assets in the Ass... Read more
MonoDevelop "Print" tool prints 4 lines per page and truncates longer lines
As Unity doesn't support printing in MonoDevelop as part of the integration and it isn't required for developing, this won't be fixed. Read more
All about bugs
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Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject