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[Rigidbody2D] MovePosition() does not work with kinematic rigidbodies
Steps to reproduce: 1. Open the attached project2. Open 'PressToFloat' scene3. Notice the script calls MovePosition() function and s... Read more
[Transform] Scale decreases on rotated object, when it's added to the pa...
Reproduction steps:0. (As shown in the attached GIF file)1. Create new empty project.2. Create 2 cube objects.3. Change first cube s... Read more
[Visualization] Missing Global Illumination Visualisations in the Scene ...
Reproduction steps:1. Open attached project2. Open scene "GIVisualisationMissing"3. Wait until lightmaps are built4. Switch scene ca... Read more
[IL2CPP]Crash on Application.LoadLevel
To reproduce:1) Create new project2) Create two scenes ('scene1' and 'scene2')Optional: Add a different object in each scene (for ex... Read more
Changing RenderTexture size causes WrapMode reset
To reproduce:1. Open the project in repro.zip2. Select New Render Texture3. Change the WrapMode to repeat.4. Set x size from 256 to ... Read more
SyncVar data too large
When the data required to serialize a networked object is larger than MTU, error messages are generated: Channel {0} for connection ... Read more
[Editor] Replace command in VI mode does not work
Steps to reproduce:1. Open any project in Unity2. Create or open any script in MonoDevelop3. Turn on VI Mode (Tools -> Options...... Read more
[Canvas][RenderMode] World-space Canvas causes crash when deleting it in...
Repro steps:1) Open the project and Scene scene2) Run the scene and Pause3) Make sure Canvas Render mode is set to World Space4) Del... Read more
[MSE::Save] Moving a GO from one scene to another does not dirty the sce...
[MSE::Save] Moving a GO from one scene to another does not dirty the scene to which the GO is moved to Steps to repro:1. Open the at... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open