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Expanding expanded hierarchy tree causes null reference exception
Steps to reproduce:1. Create empty game object and give it any child (another empty game object works)2. Use keyboard arrows to expa... Read more
Visible edges (stitching) with baked GI
To reproduce:- Open attached project- Open "lighting_seam" scene- Open Lighting window- Select "Baked GI" and deselect "Precomputed ... Read more
[IL2CPP] Most engine classes (Physics2D, UI..) are stripped out when bui...
To Reproduce: 1. Just build any project which has any Physics2D (or other classes like UI) components .2. Observe that the app crash... Read more
Setting Animator component enabled to true don't start the animation
To reproduce:- Open attached project- Open the scene file called "scene"- Play the scene- Click on the button in top left corner Act... Read more
[WebPlayer] UnityObject2.getUnity().SendMessage() method missing in IE11
-e: WebPlayer UnityObject2.getUnity().SendMessage() method is missing in IE11 -repro:--build attached example as Webplayer--launch i... Read more
Clicks and movements with mouse in the editor causes barely visible whit...
Reproduction steps:1. Open attached Unity project.2. Open and play "Assets\scenes\TestMaskScroll" scene.3. Click and hold left mouse... Read more
[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused t...
Steps to Repro: 1. Open project supplied2. Open scene 'mex_base_001_pd'3. Open Lighting (Window > Lighting)4. If there is a light... Read more
[OSX] Broken wireframe anti-aliasing in the Editor on all non-transparen...
The materials on our standard primitives gives a low-quality impression because the lines alias a lot. See picture https://gyazo.com... Read more
Sprite preview window shows ETC2 instead ETC1
Sprite preview window shows ETC2 instead ETC1 when it's override with ETC1+alpha format. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size