Search Issue Tracker
Prefabs that depend on scripts that are a part of asmdefs with define co...
To reproduce:1) Open the attached project2) Click on TestAssembly/SomeScript and notice it says "No MonoBehaviour scripts in the fil... Read more
[iOS] [Metal] Freeze because of IOAF code 4 error
How to reproduce:1. Build the attached project for iOS2. Build the app via Xcode3. Launch the app on a device Actual result: The Pla... Read more
Shaders compile as Shader Model 4+ even though the Graphics API is set t...
To reproduce:1. Open the user's attached project2. Select the "SahderBug" shader in the Assets folder3. Set the Compiled code only o... Read more
Animation Rigging is not evaluated on Humanoid in Preview mode
Using Animation Rigging on a Humanoid works fine at runtime, but does not evaluate in AW or Timeline Preview mode.This is expected t... Read more
Shader [Gamma] attribute is ignored when MaterialPropertyBlock.SetFloat(...
How to reproduce:1. Open the Sample Scene of the attached project "1189653.zip"2. Enter Play mode3. Investigate the 2 Cubes in the S... Read more
[UWP] ContentDialog box doesn't disables apps interactivity
Steps to reproduce:1. Download 1190542_repro.zip and open "SampleScene" scene2. Build a UWP app3. Click on ContentDialog button4. Cl... Read more
GraphicsSettings.asset file is modified when building a project after sw...
How to reproduce:1. Create a new Unity project2. Build a project for Windows3. Check the Shaders in the Graphics Settings4. Build a ... Read more
Package Manager window displays "Last update" twice in a row
How to reproduce:1. Create and open a new project2. Open the Package Manager3. Observe the bottom area of the Package Manager window... Read more
Reflection Probes: Show Chrome Gizmo is not saved
The chrome ball reappears every time the reflection probe is (re)selected. The state of that checkbox should be saved, at least duri... Read more
Manually updating scriptable object asset file causes Unity to fail upda...
How to reproduce:1. Open the "696660.zip" project2. Make sure "Auto Refresh" is turned off3. Open the Data.asset in text editing sof... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used