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[tvOS] There is no provided way to add 2x images that are required for 4...
Reproduction Steps:1. Create new project2. Edit > Project Settings > Player3. Under Icons notice that there is no 2x resolutio... Read more
[AssetBundle] AssetBundle Hashes: AssetFileHash: Hash is not changed aft...
Script referred to Prefab in AssetBundle is renamed. AssetBundle binary changes but AssetBundle hash is unchanged. Reproduction step... Read more
[Regression]Crash on PhysicsManager::SetColliderTransform while entering...
How to reproduce:1. Open the attached "ReproProject" and "New Scene" (do not delete the project zip file)2. Duplicate a Cube and sav... Read more
GUILayout.BeginArea does not work with a Rect provided by EditorGUILayou...
To reproduce: 1. Open the project, attached by the user (BeginArea.zip)2. Open the "Demo" scene3. Select GameObject in the Hierarchy... Read more
[Android] Animation is not playing appropriately when running the applic...
To reproduce: 1. Download and open attached "animTest.zip" project.2. Open "test" scene.3. Enter Play mode and notice that animation... Read more
Vertical scrollbar in a Scroll View doesn't stay in the right position w...
To reproduce: 1. Open the project, attached by the user (asda.zip)2. Open the "scene" scene3. Select the Scroll View in the Hierarch... Read more
Huge Scrollrect/Layout performance regression in Editor
Reproduction steps:1. Open project attached (scrollrect perf.zip)2. Open scene "test". Expected result: FPS will be ~60.Actual resul... Read more
RectMask2D stops masking, when it's child has a child with Mask and Imag...
It reproduces when UI Object with a "Rect Mask 2D" has a child object (which is not the first child in hierarchy) which also has a C... Read more
Animator Controller's additional layer curve driven parameters get incre...
To reproduce:1) Open attached project and scene2) Play it3) Open Animator Window, Parameters Tab4) Select "GameObject"5) When Parame... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject