Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0f3
Issue ID
939826
Regression
No
Editor crashes in physx::Scb::Cloth::wakeUp when network destroys object with cloth
To reproduce:
1. Open 2 instances of the attached build (see link in the edit)
2. In one instance, press Play, Create and enter the name
3. In another instance, press Play, select the newly created room and press Join
4. In both instances, press Ready
5. Wait for one of the instances to crash
Expected: neither the Editor, nor the build doesn't crash when an object with a Cloth component is destroyed
Reproduced in 5.6.3f1, 2017.1.0f3, 2017.1.0p3, 2017.2.0b6, 20173.0a3, 2017.3.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Palette Settings link to the documentation isn’t working
- Tags & Layers window has inconsistent remove button behaviour between Tags, Sorting Layers, and Rendering Layers when there are no removable items in the list
- "Type Options" and "Node Library" dropdowns do not open when clicked on the title
- Public char variables uneditable in Inspector when project setting "Use IMGUI Default Inspector" is enabled
- IAP Listener component’s list titles go out of bounds when resizing the Inspector window horizontally
This is a duplicate of issue #951789