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EditorSceneManager does not find scenes in Build Settings when LoadScene...
1. Open newly attached project (or fix the originally attached one by following steps in "To fix project steps")2. Choose MultiScene... Read more
When unchecking Auto bake "Lighting Data not available" error pops up
To reproduce:1. Open Scene 22. Open Lighting Settings3. Uncheck Auto box4. Save scene5. Open Scene 16. Repeat steps 2-4Expected resu... Read more
[HostMigration] New clients are not involved into a host migration proce...
Regression from Version 5.3.0b4 (464ebe2ac4ad) 1. Open attached project and build for standalone2. Run three instances (one host and... Read more
[Windwos Installer]: Release Unity version is installed into same folder...
When Release Unity versions are installed, registry keys are located into HKEY_CURRENT_USER\Software\Unity Technologies\Installer\Un... Read more
[Windows Installer] Unity components cannot be installed if user had pre...
[Windows Installer] Unity components cannot be installed with error "Failed to locate Unity.exe!" If user had previously installed r... Read more
[iOS] Setting supported orientations in Xcode does not affect unity spla...
Steps to reproduce: 1. Open attached project2. Notice that 'Auto Rotation' is enabled in player settings and that 'Landscape Left' a... Read more
[MSE] No check to see if build index greater than 0 is valid or not by S...
Steps to repro:1. Launch the attached project2. Open scene13. Open the LoadLevel script and change the index to anything greater tha... Read more
[WebRequest] Loading scenes loaded from Asset Bundles using index and na...
Loading from file works without crash that is why I assumed this is WebRequest issue. Repro1. Open attached project (you need to cha... Read more
[MSE] Build Index 0 is assigned to the current scene even if not set in ...
Steps to repro:- Launch the attached project- Open scene1- Click on play (note that build settings dialog is empty) Note that the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open