Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0f1
Issue ID
745974
Regression
No
[Windows Installer] Unity components cannot be installed if user had previous 5.x 32bit Unity version installed"
[Windows Installer] Unity components cannot be installed with error "Failed to locate Unity.exe!"
If user had previously installed release Unity (32bit), installation of components (e.g. Windows Target Support) fails.
On installation of Unity user gets error and cannot install Playback engine.
Records from previous 32bit Unity versions are left in registry (HKEY_CURRENT_USER\Software\Unity Technologies\Installer\Unity_folder\Location) that causes failure on installation of components.
Steps to repro:
0 Pre-condition:. Installed 5.x release version and (HKEY_CURRENT_USER\Software\Unity Technologies\Installer\Unity\Location) key in registry set.
1. Run 5.3.0f1 Download assistant. Check Unity and Windows Target Support components and proceed to installation.
Actual result: User gets error "Failed to locate Unity.exe!"
Expected result: Unity and components are installed with no problem.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
m1
Dec 31, 2015 18:15
I cannot install modules and am still getting "Failed to locate Unity.exe!" in 5.3.0f4 windows 8.1 64bit with multiple versions of the editor installed.