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Suspending application running video on iOS and returning to application...
Steps to reproduce:1. Download and open attached project "weh.zip"2. Build it for iOS platform including "test" scene3. Press button... Read more
Cannot rotate video upside down on iPhone 5
Steps to reproduce:1. Download and open attached project "weh.zip"2. Build it for iOS platform including "test" scene3. Press button... Read more
Launching multiple videos plays all of them at once
1. Open attached project "weh.zip"2. Build to iOS9 device3. Press "PlayAll1"4. Only last video will be shown and every other video s... Read more
Application crashes if multiple videos are started on iOS8
1. Open attached project "weh.zip"2. Build to iOS8 device3. Press "PlayAll1"4. App will crash Read more
Bugreporter does not check the validity of the bug before starting to up...
1. Open bug reporter2. Hit SendExpected result: It tells you that you haven't picked "What is the problem related to", "How often do... Read more
[Host Migration] ClientScene.objects count is increased every time after...
Repro1. Open attached project and load "offline" scene2. Build and Run for standalone3. Run host on standalone4. Run client in Edito... Read more
[Host Migration] "SyncList not initialized" error appears when user work...
Repro1. Open attached project2. Run "offline" scene and build for standalone3. Run host on standalone and client in Editor4. Press "... Read more
EditorSceneManager does not find scenes in Build Settings when LoadScene...
1. Open newly attached project (or fix the originally attached one by following steps in "To fix project steps")2. Choose MultiScene... Read more
When unchecking Auto bake "Lighting Data not available" error pops up
To reproduce:1. Open Scene 22. Open Lighting Settings3. Uncheck Auto box4. Save scene5. Open Scene 16. Repeat steps 2-4Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved