Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.3.0f2
Issue ID
746006
Regression
No
[Host Migration] "SyncList not initialized" error appears when user works with SyncList after host was migrated
Repro
1. Open attached project
2. Run "offline" scene and build for standalone
3. Run host on standalone and client in Editor
4. Press "C" three times to change color on client (Editor window should be focused)
==>
Color's values are saved in SyncList
5. Stop host
==>
Host automatically migrates to the Editor
6. Press "C" again
==>
SyncList not initialized
UnityEngine.Networking.SyncList`1:Add(Colors)
7. Press "U" several times
==>
SyncList not initialized
UnityEngine.Networking.SyncList`1:RemoveAt(Int32)
Despite these errors the color is undo in correct order, so SyncList values are actually saved
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment