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Fixed in 5.3.1

Votes

0

Found in

5.3.0f2

Issue ID

746006

Regression

No

[Host Migration] "SyncList not initialized" error appears when user works with SyncList after host was migrated

Networking

-

Repro
1. Open attached project
2. Run "offline" scene and build for standalone
3. Run host on standalone and client in Editor
4. Press "C" three times to change color on client (Editor window should be focused)
==>
Color's values are saved in SyncList
5. Stop host
==>
Host automatically migrates to the Editor
6. Press "C" again
==>
SyncList not initialized
UnityEngine.Networking.SyncList`1:Add(Colors)

7. Press "U" several times
==>
SyncList not initialized
UnityEngine.Networking.SyncList`1:RemoveAt(Int32)

Despite these errors the color is undo in correct order, so SyncList values are actually saved

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