Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.3.0f2
Issue ID
746006
Regression
No
[Host Migration] "SyncList not initialized" error appears when user works with SyncList after host was migrated
Repro
1. Open attached project
2. Run "offline" scene and build for standalone
3. Run host on standalone and client in Editor
4. Press "C" three times to change color on client (Editor window should be focused)
==>
Color's values are saved in SyncList
5. Stop host
==>
Host automatically migrates to the Editor
6. Press "C" again
==>
SyncList not initialized
UnityEngine.Networking.SyncList`1:Add(Colors)
7. Press "U" several times
==>
SyncList not initialized
UnityEngine.Networking.SyncList`1:RemoveAt(Int32)
Despite these errors the color is undo in correct order, so SyncList values are actually saved
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment