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[Editor] ExportPackage with include dependency includes unneeded assets
When exporting an simple script using "Export Package" from the context menu with the "Include dependencies" option enables a textur... Read more
[ES] Number of batching differs in Android and Editor
Using StaticBatchingUtility.Combine to trigger batching of drawcalls is only working in the editor. Read more
[UWP] Screen.SetResolution (..., ..., true) doesn't change resolution
Screen.SetResolution doesn't change resolution on UWP platform. Reproducible on tablets. Getting such error: "Failed to resize windo... Read more
Unity crashes when calling FieldInfo.SetValue on an object which does no...
Reproduction steps:1. Open attached "test22" Unity project.2. Open and play "Assets > Levels > DefaultScene" scene.3. Click on... Read more
[IL2CPP] NotSupportedException is thrown when calling Socket.Dispose fro...
1. Open attached project2. Build to iOS with IL2CPP3. "Thread abortion is currently not implemented on IL2CPP" will be thrown on Soc... Read more
[Text][ContentSizeFitter] ContentSizeFitter fits Text too tight making i...
To reproduce:1. Open attached project2. Open scene3. Rezize Game view4. Observe the text disappearing on some resolutions Regression... Read more
StackTraceLogType.None consumes memory
Repro steps: 1) Open my attached script2) Run and activate Deep Profiler3) In the Deep Profile Select BehaviourUpdate and expand the... Read more
[AnimatorWindow] Layer highlight stays in the same place if the layer is...
Repro steps:1) Open my attached project and Animator in it2) In the Animator window select one of the layers3) Drag the layer up or ... Read more
[SphereCast] Convex collision is inconsistent compared to non-convex
Repro steps: 1) Open the project and the only scene in it2) Play the scene and notice a wall, sphere and blue and red raycasts3) Set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size