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0
votes
Fixed

Game is displayed with "padding" on the sides of the screen if run in fu...

Graphics - General

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Jul 13, 2016

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Version/s: 5.5.0a3

Game is displayed with "padding" on the sides of the screen if run in fullscreen on less than native resolution 1. What happened M... Read more

1
votes
Fixed

[WSA][UWP] Inverted mouse scrollwheel direction

Windows Store Apps

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Jul 13, 2016

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Version/s: 5.3.5f1

Reproducible on 5.3.5f1, 5.3.5p8, 5.4.0f1. No repro on 5.3.4f1 Repro steps: 1. open project "ScrollWheel.zip". 2. build to WSA 8.1 ... Read more

0
votes
Fixed

Editor crashes after calling gameobject.setactive(false)

Scripting

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Jul 13, 2016

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Version/s: 5.3.5f1

Reproduction steps: 1. Open project "case813681s.zip" 2. Open "Menu" scene 3. Play scene 4. Wait for the countdown to finish Result... Read more

3
votes
Fixed

[LightProbe] L2 ringing artifacts with strong direct lighting

Progressive Lightmapper

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Jul 13, 2016

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Version/s: 5.3.5p7

How to reproduce: 1. Open the attached project. 2. Open any scene in the project and in Lighting window build the light map. Observ... Read more

2
votes
Won't Fix

Input.mousePosition is not reporting negative values after going out of ...

Input

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Jul 13, 2016

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Version/s: 5.3.5f1

1. Open User attached project & play Test scene 2. Be sure that Maximize on Play option is checked and aspect ratio is set to 16:9 3... Read more

0
votes
Fixed

LOD Group incorrect extents after mesh is combined and bounds are recalc...

Camera

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Jul 13, 2016

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Version/s: 5.4.0b15

Steps to reproduce: 1. Open the attached project (lodetest.zip) 2. Open 'lodtest' scene 3. Select game object 'lodroot' (notice the... Read more

0
votes
Fixed

[iOS] Artefacts on a mesh with emissive material in Corridor demo iOS 10...

iOS

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Jul 13, 2016

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Version/s: 5.5.0a3

Steps to reproduce: 1) Open the attached project. 2) Build and deploy to an iOS 10 device. The splash screen get stuck for a brief ... Read more

0
votes
Duplicate

Unity looses focus when Save All of Verify Saving Assets menu is clicked

Window management

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Jul 13, 2016

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Version/s: 5.4.0b24

1) Create new project 2) In editor, under Preferences-> General enable 'Verify saving assets' 3) Create new script and attach it to... Read more

0
votes
Fixed

-runWithIntegrityLevelLow argument does not affect integrity level

Deployment Management

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Jul 13, 2016

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Version/s: 5.4.0b25

1. Create & build for Windows Standalone a primitive scene with 5.4.0b25 2. Launch build using command line argument -runWithLowInte... Read more

1
votes
Won't Fix

[iOS] App crashes in PresentGLES(UnityDisplaySurfaceGLES *) on devices w...

iOS

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Jul 12, 2016

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Version/s: 5.3.5p7

Steps to reproduce: 1) Download and open the attached project. 2) Build and deploy a Debug build to an iOS device without Metal supp... Read more

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