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[Visualizations] PLM Baked Albedo visualization textures does not update...
If scene visualization is set to Albedo and PLM is the selected lightmapper, moving objects with albedo textures in auto mode causes... Read more
[Visualizations] PLM Baked Albedo visualization textures does not update...
If scene visualization is set to Albedo and PLM is the selected lightmapper, moving objects with albedo textures in auto mode causes... Read more
[Regression] Wrong normal map decoding after setting Android or iOS buil...
Prerequisites:You'll need to have Unit Editor with either Android or iOS players support installed. Steps to repro: 1. Open attached... Read more
[Tilemap] Gameobject attached to the tile is not removed from Tilemap pa...
How to reproduce:1. Download attached project files2. Open "Test" Scene3. Try to delete one of these tiles Expected result: GameObje... Read more
Is On (Inspector) setting of Toggle GameObject does not update its visua...
Steps to reproduce:1. Open any Unity project/Create new2. RMB in Hierarchy->UI->Toggle or GameObject->UI->Toggle3. Selec... Read more
[Regression] UI elements are rendered at old position after enabling ina...
To reproduce:1. Open the "SceneMenu" scene in the user-provided project2. Enter the Play mode3. In the Scene, note that MenuUI/Boxes... Read more
ExecuteMenuItem requires different arguments in macOS and Windows
Steps to reproduce: 1. Open attached project on windows2 In top menu go through all 'Test' options (Test1, Test2, Test3, Test4)3. No... Read more
Memory leak if only one display device is connected when game is using m...
How to reproduce:1. Open the "DisplayProject_New" project2. Open the "scene" scene3. Make sure your computer has only one display de... Read more
AssetDatabase.FindAssets is not able to find asset which has the flag Hi...
Reproduction steps:1. Open the attached project "HideInHierarchyTest.zip";2. Go to Window and open "Create Test Asset Window";3. Sel... Read more
[SPI] Target Eye makes left eye empty and right eye entirely black
When setting one camera to render to the left eye but another camera to render to the right eye, if Single Pass Instancing is chosen... Read more
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