Search Issue Tracker
Asset Store Tab stays offline after reload
How to reproduce:1. Turn off the Internet2. Open a project(office mode)3. Observe the warring in Asset Store Tab4. Turn on the Inter... Read more
[Facebook] 64bit Windows build option not available
-e: the gameroom windows build is 32bit by default and can't be changed in the build settings -repro:--create new project--switch to... Read more
A cloth component attached to an object disables the Transform tools
How to reproduce: 1. Open any (new) project2. Create any Unity primitive (Cube, Sphere, Plane, etc)3. Attach a Cloth component to it... Read more
[IL2CPP][Android] Unity CIL Linker fails to run when compiling assemblie...
Android builds fail when assemblies that utilize iOS code are used in the project, even though the code isn't used directly. This af... Read more
[Android] Screen changes orientation when stationary after exiting split...
To reproduce: 1. Download and open attached "Test.zip" project.2. Find a device which supports split screen.3. Open any application ... Read more
[Regression] Sun flare artifact is shown on terrain's surface after crea...
Steps to repro: 1. Open attached project and 't2' scene;2. Enter Play mode;3. Observe terrain surface rendering. Expected reuslt:Ter... Read more
Performance degradation in large codebases when AddComponent is used
Steps to reproduce:1. Open attached project2. Move the plugins folder out of the project3. Reimport all assets and reload the editor... Read more
Physics2D collision data are refreshed a frame late
To reproduce:1) Open attached project and scene2) Play it3) Press Right Arrow4) When cubes collide, press Left Arrow Expected: Cubes... Read more
Giving a MonoBehaviour script particular names changes its icon
The Icon for a MonoBehaviour script in the Project view can change if it is given particular names. Two examples are 'Folder' and 'G... Read more
Center pivot point position is not consistent
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Make sure pivot mode is set to center4. In hieararchy, multi-sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS