Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.3.2p1
Issue ID
814008
Regression
Yes
Transition is ignored for current animation cycle if transition condition is met after exit time returns true.
Steps to reproduce:
1.Open MAIN scene;
2.Open Animator window;
3.Select MainCamera(this is where the animator is attached)
4.Play
At the last animation frame, condition Blend is set to "2" which makes transition equals to true.
Actual result: Animation runs two cycles before transitional.
Expected result: Animation should instantly transition from "New Animation" to "New State 0" after first animation cycle has finished.
Tested on: 5.4.0f1 ,5.3.5f1,5.3.4f1;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment