Search Issue Tracker
Fixed in 5.3.8
Votes
0
Found in
5.3.5f1
Issue ID
814060
Regression
Yes
Can enter playmode with Script containing compiling errors
Opening a project with compiling errors doesn't show them on the console, and allows to play the scene.
Steps to reproduce:
1. in empty project add an empty script to any GO
2. Edit script to introduce a compile error (e.g. “var 6 = true”)
3. Compile errors appear in editor
4. Close editor and reopen a project
5 No errors while the script containing compiling errors
This error is happening on: 5.3.5f1 960ebf59018a, 5.5.0a3 68f8e8376989.
This is NOT happening on: 5.4.0b24 (d20a50c6ae54)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment