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[Particle System] Flip U/V settings ignored after enabling Custom Vertex...
How to reproduce:1. Open the attached project "vertexFlip.zip"2. Open scene "uv"3. Make sure that Particle System > Renderer >... Read more
Asserts and possible leak appear when enabing specific Skinned Mesh Rend...
Reproduction steps:1. Open project attached (ClothAnimationCrash.zip).2. Enter play mode.3. Enable Skinned Mesh Renderer (Plane->... Read more
Bloom effect is not applied when build platform is set to Android or iOS
To reproduce: 1. Download and open attached "SpriteGlow.zip" project.2. Switch Build platform to Android or iOS.3. Notice that there... Read more
Editor - crashed when draging a script into assets folder
Editor crashed when draging a script intot the assets folder, was only able to repo this once. 1. What happenedDrag the attached Hel... Read more
Two Assertion failed errors appear in the specific project, when the Tar...
To reproduce: 1. Open the project, attached by the user (Rising Soul.zip)2. In the Build Settings, switch target platform to Android... Read more
Android crashes on AssetBundle.LoadFromFileAsync & AssetBundle.LoadAsset...
How to reproduce:1. Open user provided project2. Deploy to device (in Release config)3. Click 'Test Me' in launched app-- App crashe... Read more
Hair shader on blacksmith asset store project is broken
Hair shader on blacksmith asset store project is broken. 1. What happenedOSX. Running the example scenes from the Unity Blacksmith P... Read more
Assets remain highlighted after moving to a higher level folder and dese...
Steps to reproduce:1. Open attached “Selection.zip” Unity project2. Select “Cube" asset in Assets/Cubes in Project Window3. Drag sel... Read more
UnwralCL.exe crash when Generate Lightpam UVs is selected without select...
Reproduction steps:1. Open unity editor2. Create a new Project3. In the Project window right-click and select Import New Asset...4. ... Read more
[Android] Editor lets you export a project with internal build system
Reproduction steps:1) Create a new project2) Go to Build Settings (don't forget to change bundle identifier in order to build succes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked