Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.2p4
Issue ID
945175
Regression
Yes
[macOS] Memory usage increases significantly when using AssetDatabase.CopyAsset
Using "AssetDatabase.CopyAsset" function takes too much memory for every copied asset. If the assets are enough to take all the system memory, the Editor crashes which is user's real case.
Steps to reproduce:
1. Open user's attached project
2. Go to menu Test > CopyTextures.
3. Look in the Activity Monitor app (or any other memory tracker) that there are massive memory growths.
Result: a lot of memory is being used, if it takes all the system memory, the Editor crashes.
Reproduced with: 2017.2.0b9, 2017.1.0p5, 5.6.3p2.
Not reproduced with: 5.5.4p2.
Regression introduced in: 5.6.2p1.
Workaround: use FileUtil.CopyFileOrDirectory(srcPath, dstPath);
Note: not reproducible on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template
Add comment