Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.2p4
Issue ID
945175
Regression
Yes
[macOS] Memory usage increases significantly when using AssetDatabase.CopyAsset
Using "AssetDatabase.CopyAsset" function takes too much memory for every copied asset. If the assets are enough to take all the system memory, the Editor crashes which is user's real case.
Steps to reproduce:
1. Open user's attached project
2. Go to menu Test > CopyTextures.
3. Look in the Activity Monitor app (or any other memory tracker) that there are massive memory growths.
Result: a lot of memory is being used, if it takes all the system memory, the Editor crashes.
Reproduced with: 2017.2.0b9, 2017.1.0p5, 5.6.3p2.
Not reproduced with: 5.5.4p2.
Regression introduced in: 5.6.2p1.
Workaround: use FileUtil.CopyFileOrDirectory(srcPath, dstPath);
Note: not reproducible on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font Asset Creator Font Face dropdown is active but does nothing when clicked if the Font has Include Font Data disabled
- Crash on PPtr<Shader>::operator Shader*() const when Calling Resources.UnloadUnusedAssets() in a specific project
- SerializeReference does not update references when the generic field type changes
- Memory leak when running tests in IL2CPP with System.Threading.Timer
- Tile Palette Tilemap dropdown icons are not visible
Add comment