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Crash on ves_icall_InternalInvoke when Activator.CreateInstance() method...
How to reproduce:1. Open attached Unity project "JsonParserExtended"2. Load scene "Test"3. Enter Play mode Expected result: Unity sh... Read more
Rebuilding textures on object with instantiated substances affects the o...
Reproduction steps:1. Open the attached project "SubstanceTextureRebuildRepro.zip";2. Open the TestScene;3. Enter a play mode. Expec... Read more
[Android] Game is rendered with graphical artifacts on European Samsung ...
How to reproduce:1. Open the attached "SamsungReproS8" project2. Build & Run the Android player to Samsung Galaxy S83. Observe t... Read more
[Android][GearVR] Input from headset touch pad is ignored when controlle...
To reproduce: 1. Download and open attached "repro964738.zip" project.2. Add Oculus Signature File (osig) of the device which will b... Read more
Editor crashes after exiting play mode when scene contains couple skinne...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run scene4. Exit play mode- Unity will crash either when opening ... Read more
[Editor] Editor skin color changes to milky grey on importing heavy package
Editor skin turns milky grey on importing Adam character package Steps to Repo:1. Create new project > Asset Store2. Import Adam ... Read more
Editor crashes after deleting Animator component for object which has sk...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Select "Crowd_LOD2" gameobject and delete Animator- Editor crashe... Read more
Edges of connected Terrains become darker when SetNeighbors() is called
How to reproduce:1. Open attached Unity project "SetNeighbors Issue"2. Load scene "MainScene"3. Enter the Play mode Expected result:... Read more
Rotating with Ctrl button will skip fractional value in Inspector
To reproduce: 1. Open Unity, create a new project and open it2. Create Cube or other gameObject and select it3. Rotate that gameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS