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Fixed in 2017.3.0f3
Votes
0
Found in
2017.3.0a6
Issue ID
946329
Regression
No
[Daydream] Application crash when switching between MSAA levels
Steps to reproduce:
1) Download attached 'CrashSwitchingMSAA.zip' project and open in Unity
2) Open 'MsaaTest' script and decrease time on 11th line : from 3 change it to 0.2f
3) Make sure VR SDK is set to Daydream in the Player Settings
4) Build and Run 'scene' scene on a device
5) Leave mobile device in idle for ~5 - 10 mins and application will crash
Expected result: Application should not crash
Actual result: Application crash when switching between MSAA levels
Device under test:
Google Pixel, OS:7.1.2, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/sailfish/sailfish:7.1.2/NJH47D/4045516:user/release-keys
Reproduced with:
5.6.3p2, 2017.1.1f1, 2017.2.0b9, 2017.3.0a6
Note: I wasn't able to reproduce this crash if VR SDK was Cardboard using Samsung SM G930F, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXU1ZPK3:user/release-keys
Fatal signal 11 (SIGSEGV), code 1, fault addr 0x190 in tid 10215 (GLThread 158)
08-29 11:46:03.879  563  563 W        : debuggerd: handling request: pid=10148 uid=10400 gid=10400 tid=10215
08-29 11:46:03.962 10330 10330 F DEBUG  : * * * * * * * * * * * * * * * *
08-29 11:46:03.962 10330 10330 F DEBUG  : Build fingerprint: 'google/sailfish/sailfish:7.1.2/NJH47F/4146041:user/release-keys'
08-29 11:46:03.962 10330 10330 F DEBUG  : Revision: '0'
08-29 11:46:03.962 10330 10330 F DEBUG  : ABI: 'arm'
08-29 11:46:03.962 10330 10330 F DEBUG  : pid: 10148, tid: 10215, name: GLThread 158  >>> com.google.test.msaa_2017 <<<
08-29 11:46:03.962 10330 10330 F DEBUG  : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x190
08-29 11:46:03.962 10330 10330 F DEBUG  :    r0 c7214f90  r1 356dff12  r2 356dff12  r3 00000001
08-29 11:46:03.962 10330 10330 F DEBUG  :    r4 00000000  r5 c9ff9cec  r6 c9ff9b40  r7 c9ff9dd8
08-29 11:46:03.962 10330 10330 F DEBUG  :    r8 c9ff9bc0  r9 00000000  sl cc07d400  fp cb916320
08-29 11:46:03.962 10330 10330 F DEBUG  :    ip ec408948  sp c9ff9b40  lr cacc6413  pc cacc6470  cpsr 60070030
08-29 11:46:03.965 10330 10330 F DEBUG  :
08-29 11:46:03.965 10330 10330 F DEBUG  : backtrace:
08-29 11:46:03.965 10330 10330 F DEBUG  :    #00 pc 00230470  /data/app/com.google.vr.vrcore-2/lib/arm/libvrcore_native.so
08-29 11:46:03.966 10330 10330 F DEBUG  :    #01 pc 0022c40b  /data/app/com.google.vr.vrcore-2/lib/arm/libvrcore_native.so
08-29 11:46:03.966 10330 10330 F DEBUG  :    #02 pc 0022cbc5  /data/app/com.google.vr.vrcore-2/lib/arm/libvrcore_native.so
08-29 11:46:03.966 10330 10330 F DEBUG  :    #03 pc 0022cd1f  /data/app/com.google.vr.vrcore-2/lib/arm/libvrcore_native.so
08-29 11:46:03.966 10330 10330 F DEBUG  :    #04 pc 001f4271  /data/app/com.google.vr.vrcore-2/lib/arm/libvrcore_native.so
08-29 11:46:03.966 10330 10330 F DEBUG  :    #05 pc 001f48a7  /data/app/com.google.vr.vrcore-2/lib/arm/libvrcore_native.so
08-29 11:46:03.966 10330 10330 F DEBUG  :    #06 pc 001f5613  /data/app/com.google.vr.vrcore-2/lib/arm/libvrcore_native.so
08-29 11:46:03.966 10330 10330 F DEBUG  :    #07 pc 001dd7f1  /data/app/com.google.vr.vrcore-2/lib/arm/libvrcore_native.so
08-29 11:46:03.966 10330 10330 F DEBUG  :    #08 pc 00194e6b  /data/app/com.google.vr.vrcore-2/lib/arm/libvrcore_native.so (Java_com_google_vr_ndk_base_GvrApi_nativeRenderReprojectionThread+14)
08-29 11:46:03.966 10330 10330 F DEBUG  :    #09 pc 006bbb91  /data/app/com.google.vr.vrcore-2/oat/arm/base.odex (offset 0x45e000)
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