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Fixed

Fixed in 2022.3.25f1, 2023.2.20f1, 6000.0.0b11, 7000.0.0a1

Votes

0

Found in

2021.3.33f1

2022.3.14f1

2023.2.3f1

2023.3.0a17

6000.0.0b11

Issue ID

UUM-57740

Regression

No

Audio Source Spatial Blend value gets set to 1 in the WebGL Player when the Spatial Blend value is bigger than 0

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Reproduction steps:
1. Open the attached "PROJECTFILE" project with the WebGL platform
2. Build And Run the project (File > Build And Run)
3. Listen to the audio

Expected result: The audio sounds the same as in the Play mode (the audio blends into both ears)
Actual result: The audio sounds as if the Spatial Blend value was set to 1 (the audio does not blend into both ears)

Reproducible with: 2021.3.33f1, 2022.3.14f1, 2023.2.3f1, 2023.3.0a17

Reproducible on: macOS Sonoma 14.1.1 (M1 Max)
Not reproducible on: No other environment tested

Note:
-The issue is not reproducible in the Play mode and the “Windows, Mac, Linux” platform Player
-Headphones make it easier to hear the issue

  1. Resolution Note (fix version 6000.0.0b11):

    [WebGL] Fixed spatial blend implementation to enable 2D/3D audio ratio.

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