Search Issue Tracker

In Progress

Under Consideration for 2022.3.X, 2024.1.X

In Progress in 2023.2.X

Fix In Review for 2023.3.X



Found in





Issue ID




Audio Source Spatial Blend value gets set to 1 in the WebGL Player when the Spatial Blend value is bigger than 0



Reproduction steps:
1. Open the attached "PROJECTFILE" project with the WebGL platform
2. Build And Run the project (File > Build And Run)
3. Listen to the audio

Expected result: The audio sounds the same as in the Play mode (the audio blends into both ears)
Actual result: The audio sounds as if the Spatial Blend value was set to 1 (the audio does not blend into both ears)

Reproducible with: 2021.3.33f1, 2022.3.14f1, 2023.2.3f1, 2023.3.0a17

Reproducible on: macOS Sonoma 14.1.1 (M1 Max)
Not reproducible on: No other environment tested

-The issue is not reproducible in the Play mode and the “Windows, Mac, Linux” platform Player
-Headphones make it easier to hear the issue

  1. Resolution Note (fix version 2023.3):

    [WebGL] Fixed spatial blend implementation to enable 2D/3D audio ratio.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.