Search Issue Tracker
Active
Under Consideration for 2021.3.X
Votes
0
Found in
2021.3.33f1
Issue ID
UUM-57692
Regression
Yes
Player crashes when built with IL2CPP Scripting backend
Reproduction steps:
1. Open the attached project “ReproProject”
2. Build And Run on Android
3. Observe the app’s behaviour
Expected result: The app runs successfully
Actual result: The app crashes
Reproducible with: 2021.3.5f1, 2021.3.33f1
Not reproducible with: 2023.2.2f1, 2023.3.0a16
Couldn’t test with: 2021.3.0f1, 2021.3.1f1, 2021.3.2f1, 2021.3.3f1, 2021.3.4f1, 2022.2.21f1 (entities package errors in the Console)
Fixed in: 2022.3.0f1
Reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
iPad Air 4th Gen (iOS 15.2.1)
Testing environment: macOS(Intel) 14.0 Sonoma
Notes:
1. No crash in Development build
2. Stacktrace symbolized using AndroidLogcat stack trace utility tool and is attached named (“ReleaseBuildLogcatStacktrace.txt”)
3. No crash on Standalone(macOS), but crashes on Standalone(Windows 10).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment