Search Issue Tracker
By Design
Votes
0
Found in
2022.3.15f1
2023.2.3f1
2023.3.0a17
Issue ID
UUM-57779
Regression
Yes
Alpha channel is disabled when Alpha Clip Threshold is set to 0
How to reproduce:
1. Open the attached project "Bugreport.zip"
2. Select the "Quad" GameObject in the Hierarchy window
3. Change "Alpha Clip Threshold" to 0 in the Inspector window
Expected results: Alpha channel is enabled
Actual results: Alpha channel is disabled
Reproducible with: 2022.3.12f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a17
Not reproducible with: 2021.3.33f1, 2022.3.11f1
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note:
When alpha clip threshold is set to 0, then alpha clip is disabled to avoid degenerate cases. In such cases you should rely on alpha transparency only.