Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 2023.3.X
Votes
0
Found in
2021.3.33f1
2022.3.14f1
2023.2.3f1
2023.3.0a17
7000.0.0a1
Issue ID
UUM-57696
Regression
No
[Android][OpenGLES3] A vertical graphical artifact appears on Android Player when clearing Z & Stencil Buffer and running with OpenGLES3 Graphics API
How to reproduce:
1. Open the attached “Texture issue.zip” Project
2. Open the Build Settings (File → Build Settings)
3. Change the Build target to Android and Build the Project
4. Run the built APK
5. Observe the Player
Expected result: No graphical issues or visual artifacts
Actual result: A vertical dark column is visible on the left side of the screen
Reproducible with: 2021.3.33f1, 2022.3.14f1, 2023.2.3f1, 2023.3.0a17
Testing environment: Windows 11 Enterprise
Reproducible with these devices:
VLNQA00144 - Samsung Galaxy S9 USA (SM-G960U1), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 10
VLNQA00423 - Google Pixel 3 (Pixel 3), CPU: Snapdragon 845, GPU: Adreno 630, OS: 9
VLNQA00472 - Samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
Not reproducible with these devices:
VLNQA00122 - Samsung Galaxy S9 (SM-G960F), CPU: Exynos 9 Series 9810, GPU: Mali-G72, OS: 10.0.0
VLNQA00348 - iPad Air (4th generation) (MYFR2HC/A), CPU: t8101, OS: 15.2.1
VLNQA00357 - iPhone 12 Mini (MGE03ET/A), CPU: t8101, GPU: Apple designed, OS: 14.1
VLNQA00411 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00512 - samsung Galaxy S9 (SM-G960F), CPU: Exynos 9 (9810), GPU: Mali-G72, OS: 10
VLNQA00517 - OnePlus 10 Pro 5G (NE2213), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00520 - Galaxy S22 USA (SM-S901U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00529 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 10
VLNQA00531 - OnePlus OnePlus 11 5G (CPH2449), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 13
VLNQA00532 - Google Pixel 3 (Pixel 3), CPU: Snapdragon 845, GPU: Adreno 630, OS: 12
VLNQA00598 - samsung Galaxy Fold (SM-F900F), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
Couldn’t test with:
VLNQA00049 - Samsung Galaxy Tab3 10.1 (GT-P5200), CPU: Intel Atom Z2560, GPU: PowerVR SGX 544MP2, OS: 4.4.2 (Older SDK error)
VLNQA00218 - Samsung Galaxy Note 9 USA (SM-N960U), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 8.1.0 (“There was a problem while parsing the package” error)
VLNQA00470 - samsung Galaxy S8 (SM-G950F), CPU: Exynos 9 Octa 8895, GPU: Mali-G71, OS: 8.0.0 (“There was a problem while parsing the package” error)
VLNQA00324 - Sony Xperia T2 Ultra (D5303), CPU: Snapdragon 400 MSM8226, GPU: Adreno 305, OS: 5.1.1 (Older SDK error)
VLNQA00500 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 14 (Isn’t allowing the APK to be installed, no error message why)
VLNQA00577 - Samsung Galaxy S5 (SM-G900F), CPU: Snapdragon 801 MSM8974AC, GPU: Adreno 330, OS: 6.0.1 (Older SDK error)
Notes:
- Not reproducible in Play Mode
- Couldn’t test with Standalone (Windows) Player, build process fails consistently
- Issue is not reproducible with the “Vulkan” Graphics API
- User had noted that the issue also reproduces on these devices:
Samsung Galaxy F23 5G
Samsung Galaxy A42 5G
Samsung Galaxy A52 5G
Samsung Galaxy A71
Samsung Galaxy S9 (Qualcomm)
Samsung Galaxy Note 9 (Qualcomm)
Redmi Note 10 Pro
Redmi Note 11
Redmi Note 8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to change the Shadow Map resolution for lights via Inspector when 'preserveCachedShadow' is enabled
- Adaptive Probe Volumes are not loaded when Adaptive Light Probes are exported via Asset Bundles and opened on another project
- Sprites are not present in Player when built
- TrackPropertyValue callback stops being called when modifying PropertyField
- [Android] [Particle System] "ParticleSystem.GeometryJob" sometimes takes up to ~20 ms in the worker thread when initializing 5 Particle Systems
Add comment