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[iOS] Standalone VR Splash Image is included into iOS builds
Reproduction Steps: 1. Open User's project 2. Notice that "Splash2048x1536" is set as Standalone Virtual Reality Splash Image and no... Read more
Incorrect information in the Editor Log when asset bundles are built
Reproduction steps: 1. Open the "stripped" project. 2. Go to "Custom > Build AssetBundles". 3. Open the Editor Log when jobs are fin... Read more
GUI.Tooltip freezes when you press GUI.Button in custom editor window
Steps to reproduce (or just watch attached gif): 1. Open my attached project "Case823142Tooltip". 2. Open "123" scene. 3. Enter play... Read more
[UWP][MSBug] WACK: The app failed prelaunch test for UWP
This is not a bug. It happens when app targets 10.0.14393.0 SDK but is ran on Windows 10586 OS with WACK (version 10.0.14393.0) We ... Read more
[AssetBundles] Material of the prefab doesn't load if prefab is built us...
How to reproduce: 1. Open the attached project 2. Delete everything from AssetBundles folder 3. Build AssetBundles (Assets -> Build ... Read more
[Audio] WWW Loaded Audio Clip Does Not Loop
To reproduce: 1. Open attached project 2. Play main scene 3. Wait for the song to finish 4. Observe that the audio does not play aga... Read more
Resampling animation on poses introduces Jitter
To reproduce: 1. Open attached project 2. Select the animation Tab in the inspector 3. Drag MaleAvtar into the preview window to see... Read more
Shadowmask mode in the new version of lighting window is not working pro...
To reproduce: 1. Open attached project 2. Build lighting 3. Notice a white static plane with baked shadows from a large static cube... Read more
Listener's distance from Audio Source in 3D Sound Settings only updates ...
Steps to reproduce: 1) Open the latest attached project. 2) Open scene 'Solar System'. 3) Press 'Play'. 4) In the Hierarcy, expand t... Read more
Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...
Steps to reproduce 1. open attached "CopyTexCrash.zip" 2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic