Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.6.0f3
Issue ID
951758
Regression
No
Unity freezes when transfering data to an array from cloned compute buffer
To reproduce:
1. Open user's attached project
2. Open scene "GIF" under Assets\GIF
3. Enter play mode
4. Make sure Game View tab is visible
5. In the Hierarchy navigate to CameraBse -> Arm -> Main Camera -> RenderComand
6. In the Inspector, tick bool on "Galaxy View" then on "Star Update Voxel" and then once again on "Galaxy View"
--Unity freezes, although the window can be moved, maximized, minimized
Reproduced with: 5.6.3p4, 2017.1.1p2, 2017.2.0f1, 2017.3.0b2
Note: If you drag the Unity window while it is frozen to the other monitor or change its size a few times, the editor crashes. Also, if the Game view is not visible, Unity does not freeze.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment