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0
votes
Fixed

Crash on "GrayscaleFilterEffect::RenderGrayscaleFade" when game object w...

Physics

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Dec 28, 2015

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Version/s: 5.4.0b1

Reproduction steps(GIF attached):1. Create new Unity project, open it, click on "Layout > Default", select "Console" tab and clos... Read more

1
votes
Fixed

Incorrect position of UI elements when project is run in Fullscreen stan...

UI

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Dec 28, 2015

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Version/s: 5.3.1p1

How to reproduce:1. Create a new project and import package "Attachment Issue_UIsize.unitypackage.unsafe"2. Build the project and ru... Read more

0
votes
Fixed

In PortraitUpsideDown rotation image is upside down

Android

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Dec 28, 2015

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Version/s: 5.3.1f1

When device build is set to Auto-Rotate, but Android device is set to fixed rotation, in PortraitUpsideDown rotation the arrow is up... Read more

0
votes
Duplicate
0
votes
By Design

[IL2CPP]Linkage failed error on building Android app

Android

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Dec 28, 2015

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Version/s: 5.4.0b1

To reproduce:1) Open attached project2) Build for Android IL2CPP3) Notice that it fails with "IL2CPP Linkage failed" error Screensho... Read more

0
votes
Fixed

[Terrain] Dynamic Shadow flickering on large terrains with small near plane

Shadows/Lights

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Dec 28, 2015

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Version/s: 5.3.1f1

To reproduce the issue follow the steps:1. Open "Mars - The Base" project2. Open "Mars" Scene3. Build and run project with web playe... Read more

2
votes
Fixed

[FMOD] Building stops with compilationIOException: Error creating standa...

Deployment Management

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Dec 28, 2015

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Version/s: 5.3.1p1

1. Open project "repro_757642.zip"2. Build to iOS or standalone3. Building will stop on compiling scripts with error "Could not star... Read more

0
votes
Fixed

[iOS] BuildPipeline.BuildPlayer fails when building to a non-existenting...

iOS

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Dec 28, 2015

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Version/s: 5.3.1p1

To Reproduce: 1. Download the attached project (to comment) and run unity in terminal with these args:…/MacOS/Unity -quit -batchmode... Read more

5
votes
Won't Fix

[Batchmode] If project is run in batchmode Unity doesn't render to Textu...

Deployment Management

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Dec 28, 2015

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. Build and run Main scene3. This test will save some frames to file (frames/*.jpg) fo... Read more

0
votes
By Design

Combined static batched mesh changes UV coordinates when playing the scene

Graphics - General

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Dec 28, 2015

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Version/s: 5.3.1f1

To reproduce the issue follow the steps:1. Open StaticBatchingBug scene from attached project.2. Notice how it looks in scene view.3... Read more

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