Search Issue Tracker
Fixed in 5.3.3
Votes
1
Found in
5.3.1p1
Issue ID
757705
Regression
Yes
Incorrect position of UI elements when project is run in Fullscreen standalone with lower resolution
How to reproduce:
1. Create a new project and import package "Attachment Issue_UIsize.unitypackage.unsafe"
2. Build the project and run it in fullscreen mode with non-native (lower) resolution (I tested it using 1366 x 768)
3. Notice that it is disordered, not like in previous versions
4. In Unity 5.4 it is even worse
Not reproducible: 5.1.4f1, 5.2.4p1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
airship-brooks
Jan 22, 2016 20:27
What version has the fix for this bug?