Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b1
Issue ID
757713
Regression
Yes
Crash on "GrayscaleFilterEffect::RenderGrayscaleFade" when game object with cloth component is selected
Reproduction steps(GIF attached):
1. Create new Unity project, open it, click on "Layout > Default", select "Console" tab and close this project.
2. Create another new Unity project and open it.
3. Create and select "3D Object > Cube".
4. Attach "Cloth" component to it.
5. Select "Project" tab.
6. Unity crashes on "GrayscaleFilterEffect::RenderGrayscaleFade".
Additional note:
error is thrown when game object with cloth component is selected:
GetLocalizedString is not allowed to be called from a MonoBehaviour constructor, call it in Awake or Start instead. Called from script 'ClothInspector' on game object ''.
See "Script Serialization" page in the Unity Manual for further details.
UnityEditor.ClothInspector:.cctor()
Reproduced with: 5.4.0a5, 5.4.0b1
Not reproducible: 5.4.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment