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Memory Leak appears when entering play mode with two cameras and UI element
Steps to reproduce: 1. open ExampleProject 2. open scene "ExampleScene" 3. Press play 4. Open Profiler 5. Choose Memory tab Result:... Read more
Changed Prefab via editor script doesn't keep its changes after saving t...
How to reproduce: 1.Open the attached project 2. Create a new scene 3. Open Window > Bug Editor 4. Click the Add Prefab Button in th... Read more
2D Collider with it's size changed from a script does not detect other 2...
2D Collider with its size(radius etc.) changed using a script does not detect other 2D colliders entering and exiting it unless it ... Read more
Trying to stream audio from asset bundle throws "Cannot create FMOD::Sou...
Steps to reproduce: 1. Open attached project "822605.zip" 2. Open scene "Untitled" 3. Run scene and click button "Audio 2" 4. Notic... Read more
Profiler is not being updated when RunInBackground is checked and editor...
Steps to reproduce: 1. open any unity project 2. check Run in background in player settings 3. open profiler 4. enter play mode 5. l... Read more
Libs Newtonsoft and UnirRx generates a UnetWeaver error during the build...
To reproduces: 1. Build attached project 2. Notice UNetWeaver error: Exception in console Reproducible: 5.5.0a5, 5.4.0p2, 5.3.6p2 Read more
Warning using System.Windows.Forms after standalone windows build
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Build and run project 4. Notice warning: System.Windows.Forms.... Read more
[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly
Reproduction steps: 1. Open the attached project. 2. Open the "shader bug" scene. - "Tile01 Variable" game object is rendered gray.... Read more
In scene view clicking on a 3D object but not selecting the Translate or...
Repro steps: 1. Open "Click Select" project 2. Open "Selecting Objects" scene 3. Click on a cube 4. Make sure that Translate or Scal... Read more
Writing to Editor.log issues 2X IO calls for each byte written
Steps to reproduce: 1. Run Process Monitor 2. Open Unity 3. In process monitor find IO calls to editor.log 4. Notice that two diffe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present