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Application.Quit() on Asus K011 exits the application and then throws ...
Application.Quit() on Asus K011 exits the application and then throws App has stopped working error To reproduce:1. Open the project... Read more
[PLM] Atlas job errors stall baking after undo operation
Steps for reproduction:1) Download the package 'AtlasJobError' below2) Open scene 's5'3) Enable auto mode4) While baking in auto mod... Read more
[GFX] Multi scale volumetric obscurance is broken
Ran using UTF on Windows DX11, Post Processing V2 Attached images of the different types of bug Link to full results: https://unity.... Read more
UnityEvent doesn't serialize/update correctly in EditorWindows when edit...
To reproduce:1. Open project attached2. In main task bar, press TEST > OPEN WINDOW3. In Project window, select MySO, drag it to M... Read more
Unity caching only caches data files
-e: the caching only caches the data files but not the code which can be a few megabytes every start -repro:--start new unity projec... Read more
[Vuforia] NullReferenceException is thrown in console when changing Ima...
To reproduce:1. Open project, found in owncloud https://oc.unity3d.com/index.php/s/0CQo6c7fvCZsb3Z2. In Hierarchy window, select ima... Read more
PackedMemorySnapshot: Nested types lack type of parent
To reproduce: Open user attached project Click in top menu bar "BugReport > Open TestCode Window" Click Capture Memory 'Editor' b... Read more
Platform-specific override texture import settings values changed after ...
Steps to reproduce:1. Open attached “TextureImport.zip” Unity project2. Select 'sprite_01.png' in Project window3. Change Format und... Read more
PackedMemorySnapshot: Leading period symbol in Typename
How to reproduce:1. Download and open attached project2. Click Main menu > BugReport > Open TestCode Window3. Click Capture Me... Read more
[Android] Application crashes on certain devices when exiting Google Int...
How to reproduce:1. Open the attached project "Test"2. Go to File --> Build & Run, build and run to one of the devices that t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject