Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
1
Found in
5.4.2p1
Issue ID
954315
Regression
Yes
[Mobile] Rendering Performance decrease in Unity 5.6 (compared to 5.4)
Both OpenGL and Metal are affected. The scene runs slower on the same target device.
Steps:
1. Build and Run Development build on iOS device ("CameraRender.zip") with Unity 5.4
2. Connect Profiler > check Camera.Render
3. Do same with Unity 5.6 or older and compare results
Results:
iPhone5: iOS10.1.1:
5.4.6f3: 5.3~6.6ms
5.6.6p4: 6.5~7.1ms
2017.1.p4: 6.7~7.2ms
2017.2.0f2: 6.4~7.6ms
--
iPod 6th gen iOS10.2.1:
5.4.6f3: 2.6-3.2ms
5.6.6p4: 3.0-3.6ms
2017.1.p4: 3.4~4.0ms
2017.2.0f2: 3.5~4.2ms
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nothing happens when Generate Material Property checkbox is clicked in the Shader Graph
- Handles in the Curve Editor are not visible when using Light Theme
- Terrain Brush 'Mask Texture' field Object Picker window doesn't have package assets hidden by default
- Memory usage increases with each selected object in the Object Picker window
- Blurred Text Shadows wrap around each letter when using offset and blur
Add comment