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[javascript] crashes when using GetComponent.<Transform> when declaring ...
Unity crashes when in javascript's variable declare user tries to assign value using GetComponent<> function.Crash only happen... Read more
[StandardShaderUI][MultiEdit] Changing emission intensity on multiple ma...
To reproduce:1. Open attached project2. Open scene 13. Select Blue and Red materials4. Increase their emission intensity5. Notice th... Read more
Assets imported to the scene in 5.1 and 5.2+ versions of unity gets diff...
Reproduction steps:1. Download and duplicate attached Unity project.2. Open first project with 5.1 version of Unity and add "milk_pr... Read more
[Android]Render to texture is black when coming back from background on ...
To reproduce:1) Open attached project and scene in it2) Build and run on Android3) Tap on screen, the character will change color to... Read more
WWW.texture returns no exceptions or error flags for invalid data
Repro steps:1) Open the project and only scene2) Play it and notice that there is a red question mark as a texture3) Notice there is... Read more
Text color changes to black in editor play mode with Advanced Additive S...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "UIBug" scene located in Assets/CodingJar/AdditiveScenes/T... Read more
Upgrading to Unity5 does not convert Slider Join 2D 'Collide Connected' ...
Step to reproduce:1) open the attached project with unity 42) verify that Collide connected is checked on the object 'ClickMe'3) upg... Read more
[Animator] When deleting a Transition or State hindrance message box app...
Steps to reproduce: 1. Download and import attached project.2. Open "main" Scene.3. Select "test" GameObject in the Hierarchy view.4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open